Absorb: Fast-Paced Cell Combat
Absorb is a competitive cell survival game built around quick decisions, movement skill, and smart timing.
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Grow by collecting mass, pressure opponents with splits, and use ejection to bait, feed, or escape. Every fight is a risk/reward call, and one good play can flip the whole match.
Core Gameplay
- Grow and survive by collecting pellets and out-positioning larger threats
- Split aggressively to secure picks or force enemy mistakes
- Eject mass strategically for control, bait, and team play
- Master movement to chain escapes, chases, and clutch turns
Modes
- Free For All (FFA): Every player for themselves
- Teams: Coordinate pressure and control space together
- Rotation: Dynamic mode cycling for varied matches
Multiplayer + Custom Hosting
- Join games through the built-in server browser
- Use direct connect for private sessions
- Host your own game with configurable settings:
- bot count
- world size
- pellet/dead cell/virus counts
- target win mass
Built for Competitive Feel
- Responsive controls on keyboard/mouse and controller
- Rebindable inputs
- Live overlays and HUD polish for gameplay clarity
- Ongoing balance and quality-of-life improvements
Follow Development
- Website: https://codewithstephen.com
- GitHub: https://github.com/stephen-v-hale/
- NuGet: https://www.nuget.org/profiles/StephenHale
Thanks for playing and supporting the project.
— Stephen
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