// C++
#include <iostream>
#include <vector>
int main() {
std::vector<std::string> tech = {"PHP", "C++", "C#"};
for (const auto& item : tech) { std::cout << item << "\n"; }
return 0;
}
// PHP
$services = ["api", "cache", "queue"];
function bootService(string $name): string { return "boot ".$name; }
foreach ($services as $service) { echo bootService($service).PHP_EOL; }
class Release { public function publish(): string { return "live"; } }
echo (new Release())->publish();
// C#
using System;
using System.Collections.Generic;
var stack = new List<string> { "ASP.NET", "SQL", "Redis" };
foreach (var item in stack) { Console.WriteLine(item); }
Console.WriteLine($"build: {DateTime.UtcNow:HH:mm:ss}");
// Mixed
std::string lang = "C++";
$framework = "Laravel";
string platform = ".NET";
Console.WriteLine(platform);
echo $framework;
std::cout << lang << std::endl;
// C++ utils
template <typename T>
T clamp(T v, T lo, T hi) { return std::max(lo, std::min(v, hi)); }
int fps = clamp(62, 30, 144);
std::cout << "fps:" << fps << "\n";
// C# + PHP
var user = new { Name = "Stephen", Role = "Developer" };
Console.WriteLine(user.Name);
$user = ["name" => "Stephen", "role" => "Developer"];
echo $user["name"];
HI, Im Stephen
A Full stack developer from Norwich, UK. I create clean, efficient, and innovative software solutions. Passionate about coding, open source, and building tools that make life easier for developers.
Now Building
Practical systems that turn complex workflows into clean, fast developer experiences.
C++
C#
PHP
HTML
JS
CSS
VB
CodeWithStephen Blog
My engineering blog where I publish architecture notes, dev logs, and practical build breakdowns.
Open blog
SFML.Game.Framework
Modular 2D game framework for C# with rendering, scene flow, and extensible systems.
Open project
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